Plus, a long requested feature: Spectator Mode! Whatever your taste, we think this patch has a little something for everybody. There's now a way to interact with Unity's built in components using this new API. You can control all aspects of your assetbundles for example changing the light settings, all from Lua. You can read more about it on the API page.
Speed up loading of cached models by up to 20 times with new. This uses the same principle as the what we've done to the images to speed up loading of your. This patch is filled to bursting with general improvements that you, the community, have been asking for.
If you don't see the improvements you were hoping for in this update, we're still hard at work on even more improvements for the future! Some new features, as they are worked on, do not have their own UI menu yet. We've got them collected in the "MISC" setting menu! It has been a while since the last update, because we've been plugging away at making it a big one. When in the Game menu, when clicking the 3 dots that appear in the upper right of a Game when you go to select it, you will see a new option: Additive Load.
A number of commands are now persistent: you do not need to add them to your autoexec to set them at startup; instead they will remember their setting between sessions. Not as much here as in some other patches. But we made sure you had access to some of the new toys. Hey everyone got meaty patch for you guys this time focusing on improving the drawing tool with improved visuals and functionality.
We also got a plethora of great VR improvements that can be seen below like virtual hands. Also like normal we got a bunch of great scripting improvements. Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser! Hey everyone we got another great patch for you guys focused on a broad range of things, but a lot had to do with spring cleaning and keeping everything running great.
We got a couple of great Custom Xml UI examples below to help you started getting your feet wet. They are also very functional and could be useful for your games.
Zoom object: by default bound to pad-down on the left control. Touch it to display the last examined object with either controller. Click it to lock in this mode; click again to exit. While locked, pad-left and pad-right will scale the object. Fixed rift hotkeys. Hey everyone we got another patch for you guys today focused on improving the new Custom UI by adding the ability to attach them to 3d objects in the game.
Also many VR Improvements especially for Oculus. Last and not least a new looking for players indicator on the server browser. We also have a brand new API documentation that is much more feature complete with examples and better looks. The goal is to provide a more intuitive VR experience; closer to how you would play a board game IRL.
This is still in development, feel free to leave us your feedback about how it feels! Various commands in the system console govern vr behaviour: type help vr to see them. If you want these commands to persist then add them to your autoexec type 'edit autoexec' and enter them there. Holding any grip button will display control layout.
This will mean for the right controller, as long as you hold the left pad you will be in grab mode, and as long as you hold the right pad you will be in paint mode. We hope you do like any of the changes and updates that have been added thus far. Hope you enjoy! This tiny update was mainly to get VR and Touch working again after the slight downtime with v Thanks for your patience! Hey everyone, v If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly.
This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays. And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions.
VR and Touch is currently not working in this update, but we plan on adding it back in very shortly. Please be sure to post your feedback and suggestions on our forums. Feedback Forums Discord Reddit Steam. Latest Updates Update v X Update v Update v Since going live we have implemented 96 suggestions left by the community on nolt! VR still uses the built-in file browser to ensure interaction still works. Cloud Manager Improvements Cloud Management should overall work much better and be less frustrating to use.
Fixed cloud manager reseting to the root path every time you upload or delete something. Fixed cloud manager folders not showing up until you open the cloud manager one more time. Can now see the number of time steps in each direction.
Rewind states now are only being created if something has changed since the last rewind state. Rewind now works for promoted players instead of just the host.
General Updated Unity to Added support for multiple auto save files. The default is now 3 and can be changed in the console and misc settings. Added Custom Music to the save file "Search" to make it easier to bring over music from one save to another. Added Music to Workshop asset tags. May be set to OFF to allow clicking away from the chat input field without losing partially written chat messages. Rotation values now store their data as strings instead of objects in the save file.
Added EpochTime to save files. If enabled you can still type higher numbers by starting with a 0. Optimized network serialization to generate less garbage and cause less stutters.
Optimized under the hood cloning code. Save file info now caches significantly faster Less waiting when opening the Games menu.
Reduced network bandwidth for impact sounds. Lua Added previous turn color player as second param for onPlayerTurn event. Added Object. Added lua object. Added Universal onPlayerPing player, position.
Ensured LuaWebRequest's text no longer raises a null reference exception when no downloadHandler is set. Fixed being able to addAttachment with the Table bricking the game. Fixed lua Player. Fixed Lua core mishandling of nil table inserts i. Added Universal onPlayerAction player, action, targets. Select Player. PickUp Player. RotateIncrementalLeft Q Player. RotateIncrementalRight E Player. FlipOver F Player. Group G Player. Action is not a table, but you may still do: for name, value in pairs Player.
Action do log Player. Summing of Value now takes into consideration stacks. Selected objects will now have their value summed according to their tags. Fixes Fixed on try Object? Fixed an issue loading custom assetbundles when they were created and destroyed in very quick succession.
Fixed voice chat not working with MacOS Fixed global contextual menu bugging out. Fixed GM pointer not hiding in fog of war zones. Fixed Fog of War revealer contextual text being offset. Fixed stacking of objects stacks in the presence of tags.
Fixed a event memory leak on Tablet. Fixed inversed hiders i. Fixed destroy all text tools not working. Fixed issue with Custom AssetBundles hierarchy being indeterminate when using a secondary bundle.
Fixed objects hiding when they shouldn't. Fixed missing "Pass Turn" option in hotseat mode. Fixed issue with music persisting through loading different mods. Hey everyone it's been a while, but we have a huge patch for you guys today! We have a bunch of other great new features, upgrades, and fixes you can read about all below. Updates, Optimizations, and Cleanup Updated Unity version to PhysX version upgrade gives better accuracy and performance in a variety of cases. Video player is now using hardware decoding on the gpu making video textures more performant.
Updated tablet chromium version which now supports mp3. Updated Dissonance voice chat plugin. Voice chat is now working on Linux again. Updated Lua Moonsharp to 2. Lots of code refractoring and cleanup to facilitate faster updates in the future.
Reduced ram usage, by lower the number of variants for our custom DXT5nm Standard shader. Optimized a lot of physics code to use non gc allocing functions. Greatly sped up updating Workshop mods on initial load. Optimized the netcode to be more performant on the cpu.
Translation Added translations for most common languages using google translate. Access Language menu via the button in the bottom right of the main menu, or in the menu bar of the Configuration window. Added the ability to create your own translations for the default UI and share them on the Workshop.
Added localization support for your text fields. This allows you to translate your mods for different languages. Taggable systems: Hidden zones Randomize zones Hand zones Layout zones Fog-of-War zones Scripting zones Snap points Set what tags a object or system has by right-clicking it and selecting Tags from the menu. Zones Hand, Hidden, and Random zones should perform much faster and no longer slow down the game. Zones now work correctly when there are multiple colliders attached to the same Object.
Left-click will open the zone-specific menu that used to be on right-click. Layout Zones New Zone tool in the zone tool popout which allows you to automatically lay out objects primarily cards across the table. Set to Manual Only for one-off arranging. Automatic sorting of objects inside groups based on Name, Description, etc. Hotseat Improved turn transitions. Added ability to set player names. End Turn button now shows current player instead.
Added some Misc Settings , detailed below. Fixed object visibility. Spawn mode now works off objects in the void. Picking up objects that are teleported from out bounds now snap to the mouse nicer.
Buttons will now only appear on Books i. PDF objects when you hover the mouse over them. This can be disabled in Misc Settings. Decks now have a Spread action in the right-click menu; spreads the cards out across the table.
Distance between cards is set in Misc Settings. NGUI now shows up on objects in the onscreen hand view and optimized it when alt zooming. Workshop loading wheel above chat is always spinning now when updating. Lua: HandZones are now Objects like everything else. Added Lua Hands. Added Lua WebRequest. Deck no longer populates cards with its script and script state.
Returning false will prevent randomization. Added onBlindfold player, blindfolded event, triggered when a player puts on or takes off blindfold. Added object. Deprecated object. Deprecated filter Stopped the ability to spawn Tables using spawnObject. Added Lua Global classes Tables and Backgrounds. Fixed object. Fixed MusicPlayer. Fixed Grid calls not working over network. Fixed Grid. Fixed showHotkeyConfig working over network.
Added color parameter; dialog will be shown to that player. Fixed onObjectRandomize and onRandomize not returning correct player colour. Fixed Physics. System Console Added commands for options detailed in Misc Settings above. Added translate command to translate an English term into the current language if TTS knows it. Fixed url redirect issue when trying to load assets from the web with expired certs error.
Fixed bug when uploading steam cloud image thumbnail for Workshop by only allowing local files. Fixed being unable to click through magnify ui to pick up objects.
Fixed issues with states number 95 being Fixed rotation values not syncing on connecting client. Fixed null reference when downloading old workshop files that had null width and height deck info. Fixed issue when downloading a bunch of mods with the games menu open causing an insane number of threads to spawn and blow up the game.
Fixed bug with FogOfWarZone and child colliders not working correctly. Fixed objects with Measure Movement working on clients. Fixed measuring tool logging revealing hidden object info.
Fixed Lift Height slider not hiding when you click away from it. Fixed Pan key not working while holding a object as long as it is not on the same binding as Flip Fixed Camera Hold Rotate key not working while holding a object as long as it is not on the same binding as Tap. Server Added new server types public, friends, and invite. Public servers are just how you are used to anyone can join, but you can have an optional password. Friends server means only friends can join, no password required.
Invite server means only people you choose to invite can join the game, no password required. Server browser loading should be faster because there will be less public servers that need to fetched with the new friends and invite servers. Server browser will now always get your friends servers instantly first.
Server browser is now available while you are in a game, in the escape menu. Server browser now shows the total number of people in-game. Fixed connecting to a new game while you are already in one. Added Grid units alongside Inches and Metric. Will measure according to the size of the grid. In 2D all measurements are flattened to the horizontal plane. In 3D height is included. Added ruler mode: Auto or Free.
In Auto mode the ruler will take advantage of objects you hover over, snapping to them where appropriate. You can hold down ctrl to override this behaviour. Objects now have a Measure Movement toggle, which if enabled will mean whenever that object is picked up and you are in Auto mode a measurement will be started. When in Auto mode, if you start measuring while holding an object by holding tab , it will measure from the pickup location.
Holding ctrl at the same time will show the other. Fixed being stuck in Line Tool after using it while holding an object. Supports all built-in tables. Spectator View Picture-in-Picture window now allows you to interact with the game through it. For example, you could set it to look at a dice, and whenever you want you can hover over the dice and hit R to roll. Hand Zones On-screen Hand View now shrinks when you are not hovering over it.
Optimized Hand Zones with lots of objects in them. Hands Zones are much snappier with their movement. Fixed issue where object you were holding would go below objects in your Hand Zone. Physics Greatly improved the reliability of physics collisions especially for thin objects. Consolidated physics settings under a new menu called Physics.
Gravity slider goes twice as high now for stronger gravity. Cards collider thickness is now the actual size instead of being much thicker. Revamped teleporting when objects fall off the table to now place it floating at the edge of the table where it flew off to reduce disruption. These tags are now embedded in the save file and will be in the future searchable and filterable in-game just like the Workshop.
The East Bridge Better known by the cityfolk as the "Bloody Bridge," this is often the site where refined folk go to resolve their differences with a duel. Market Festival Merchants of every sort clutter the sun-bleached street, and performers from across the seas take their turn on the center stage. Shipyard The Shipyard, a 23x16" hand-drawn battle map ready for virtual tabletop or print. The Shanty A tavern map with a huge aquarium at its center casting a moody blue light over the whole scene.
Hex Workshop for Windows. More about Hex Workshop Since the program joined our selection of software and apps in , it has obtained 92, downloads, and last week it gained 14 installations. Hex Workshop for PC. HxD Hex Editor 2. WinHex HexEditor 6. HxD Portable 1. Advanced Hex Editor A. Your review for Hex Workshop.
Welcome to the Snazzy Maps editor! With this tool you can create your own Google Maps styles and share them on the site. Free to use with no registration required. Maptivation - Online Map Making. At this stage, the map still looks a little sketchy and rough.
I'm not very artistic but it really brings your ideas to life to easily. Add searchable custom fields for map entries. Discover the world's largest cycle route collection. Create categories and filters.
Google launched its Map Maker tool in the UK, allowing people to add local information such as building outlines, hiking trials, riversAn online tool for creating word search puzzles which can be played instantly or printed out.
Even just disabling your adblocker will help it's only text and plain image ads I promise. Unlimited markers per map. Snazzy Maps is a repository of different color schemes for Google Maps aimed towards web designers and developers. The default zoom level is 10, and the Roleplaying City Map Generator. The on line map makers engage experienced cartographers so that they can provide best of the virtual services with maximum information.
Try Mapline today to start mapping your Excel spreadsheet data! Start Mapping for Free. Stock maps. Automatic town generator tool. Mipui is an online, grid-based map editor, with focus on simplicity and collaboration - all edits appear in real-time to other viewers.
Google suggests uses such as adding whether a street is one-way - crucial to the sat-nav service it offers on Android phones - and adding details such as lakes to parks, which currently appear as a. Free Campaign Starter: Corrupted Nobility Capture ideas at the speed of thought - using a mind map maker designed to help you focus on your ideas and remove all the distractions while mindmapping. Use of directions and maps is subject to the MapQuest Terms of Use. Our solution takes away the most time-consuming part of making maps and Mapcreator is the easiest and most fully-featured map editor available online.
Online tabletop map maker. Make maps from scratch in minutes or let the program auto-generate a map you can quickly customize. Use the Detailed maps that show all first-level administrative divisions of countries. Learn about a country on the map by selecting it.
You get lots of maps: US states, world countries, regions, more than 35, map objects in all. See the site's gallery for various examples. Your Customized Map Maker - Starting at. My current workflow: select the object, download the appearance image, create new object with this appearance image, place object. Map or draw a route using our Google Maps Pedometer to measure the distance of a run, walk or cycle. Design your own personalised map of anywhere on earth! Every curve of the world is accessible with our editor.
Create fantasy maps online. Generate and organize your game master notes and track the progress of your game sessions. All the templates are created and designed by PresentationGO. Click 'Show More' to see links to Mapmaker extraordinaire Fluxtrance wants to share his knowledge of map-making with you!
There are plenty of online tools you can use to create dungeon and adventure maps, even if you are terrible at drawing. Browse the largest collection of Minecraft Maps! Become a member and share your Minecraft maps!
Town map maker. We are a thriving community of fantasy map makers that provide tutorials, references, and resources for fellow mapmakers. Fantasy Mapmaker: How to Draw Cities Our online card maker offers a wide range of card designs to Celebrate a birthday, congratulate an anniversary, express your thanks, say you're sorry, or send caring thoughts for any holiday or occasion on the calendar from your computer, phone, or tablet.
This is an awesome resource that allows kids to label and color maps online. A map is an item used to view explored terrain and mark landmarks. How to test. Country Facts and Flags is temporarily disabled.
Download for free the 3D map preview as a static image. Azgaar's Fantasy Map Generator and Editor. Maps can be shared in almost real-time with anyone. This is a HTML5 based mind map making application. We don't have paywalls or sell mods - we never will. Use illustrations and icons to draw people into your strategic thought process.
Generate accurate map layouts for different types of houses complete with furnishings. Get ready to see your data in a whole new way with the Starter version of Mapline's Mapping product! Singleplayer maps.
Make a concept map - and continue working on other visual tasks using our online collaborative whiteboard platform. You can use it to precisely reposition Do you want to promote the services, local equipments and infrastructure of a town or urban area?
All you need to do is create a map and add aOnline map maker.
0コメント